The bluriness comes from the DepthOfField which blurs everything after a certain distance. I've already pushed the mobiglas further away so its readable at all in VR....
The bluriness comes from the DepthOfField which blurs everything after a certain distance. I've already pushed the mobiglas further away so its readable at all in VR....
Ah, there is a setting in the meta link app which you need to set to allow external applications. Can't remember what it was called right now but it needs to be enabled.
Happy to hear you're enjoying the changes! All the feedback on it in the last few PTU patches has been much appreciated. Just as a heads up since it looks like you've...
In 4.4, Mining is indeed lagging a bit behind, but the good news is that 4.5 is bringing an update to pricing, so we should see improvements there, as well as in...
Not so much a rite of passage as business as usual. The best is when you find some really cursed code, angrily open up time-lapse view so you can find the author and...
You enable the meta link app, wait until it's open, take off the headset and launch SC. Put the headset back on. I don't launch SC from within the meta app or so.
She is atop my tree to manifest this
If the NPCs, etc. feel too small you likely have a wrong IPD value set. IPD describes the distance between your eyes. Since most headsets provide that value based on...
Forget any kind of setups that tell you to set sys.OpenXR = 42 or stuff like that. Remove those entries entirely from your user.cfg. Plug in your link cable, confirm...
Small addition to this since I just started using my old Reverb G2 on my private PC. In SteamVR make sure to set the per eye setting to 100% and disable motion...
That's also on the list to fix (its for the same reason that VR offsets are currently not synced in mp). The issue is that any kind of VR rotational will also induce a...
In the end, 500 felt like a better idea, though I am pretty sure you would have done it anyway :sweat_smile: That said, this was clearly lighthearted banter during a...
It's not supported yet, but on the list.
Gosh, no, the developer for the Oasis drivers is Matthieu Bucchianeri. He is former Xbox and did a bunch of VR related tools. He singlehandedly saved old WMR headsets...
Hello PTU Testers! Here is a great place to discuss new bugfixes, new issues encountered, as well as IC reports affecting the latest PTU release! Below you will find...
Star Citizen Alpha Patch 4.5 Alpha Patch 4.5.0 PTU has been released and is now available for all testers! Patch should now show: VERSION 4.5.0-PTU.10938459. Audience:...
I prefer to praise in as public a setting as possible :slightly_smiling_face: CIG has no dedicated VR team. The VR implementation is experimental, which is inherently...
And lo, from the depths of OpenXR he came, With projection matrices perfectly aligned, Casting out the demons of reprojection shame, And bringing stereoscopic sight to...