Thanks for your feedback @Kaeldini, you can report issues encountered on the RSI Website and pledge store on the Issue Council at the following URL, this will help the...
Thanks for your feedback @Kaeldini, you can report issues encountered on the RSI Website and pledge store on the Issue Council at the following URL, this will help the...
Make sure you are signed in on Issue Council, as a backer you should have access to all projects on IC.
Thanks for your feedback @HexKoda, you can report issues encountered on the RSI Website and pledge store on the Issue Council at the following URL, this will help the...
Not anymore. The fix is already in the build, but not LIVE yet afaik.
Hey everyone, For our upcoming episode of 10 From the Community, we're shifting our focus to FPS gameplay. From weapons and combat mechanics to movement, AI...
¡Hola! Todo muy bien. ¿Cómo estás?
What do you mean by there are no longer reachable? Please always provide a video and clear reproduction steps. I haven't heard of any other reports so far.
I’m so sorry for your loss. Sending love to you and your family. Fly safe and rest easy JAC
Yes you can disable depth of field. The distance where depth of field triggers need to be adjusted for VR. I'm fixing that soon.
Sounds like you messed with g_headtracking_hmd_cursorMaxViewAngleDeg. Its is default set to 40 Degrees, so when you lower that you limit the cursor range more. Try...
It is already possible to lock the cursor to the head movement. While its locked you can still use the mouse to move it too. Check the option settings! However i'm...
I'm not using a eye tracked headset for development yet so support for any eye tracking is limited right now. I will be switching to the steam frame soon as my main...
Condolences to you and and your family. May he rest in peace.:pray::skin-tone-2:
The Tobii SDK is incompatible with VR so it is turned off when VR is enabled. And we would absolutely love to see Face and Eye tracking in Star Citizen one day!
This sounds like your headset thinks its not active anymore. If that happens the engine skips rendering the scene completely and goes black. It is an issue from your...
Yes I will add a toggle to lock the sight. Just had another idea! An alternative scope mode where Shift + Rightclick locks it, otherwise its normal? What do you guys...
Thanks for the writeup and good ideas! There is definitely more work to be done on the visor and it is already on our TODO list. This is a lot of work but we were...
Yes there will be many more locomotions settings in the future including snap turning and everything else which can be found in any other VR game