The Inferno has a sustained DPS in excess of 4200 once the gun is spooled up ... so if you get consistent hits on a Titan but it doesn't do anything then we might have...
The Inferno has a sustained DPS in excess of 4200 once the gun is spooled up ... so if you get consistent hits on a Titan but it doesn't do anything then we might have...
Global Illumination is not ready for show-time yet, and we’ll make it clear when this is released and add plenty of options in the graphics menu. If you prefer the...
I love that kind of feedback!
It is not the labels that were confusing, it was the fact that we had three different throttle axis bindings (absolute, relative and absolute-relative which you could...
... that one is still there ... right below the assignment for Throttle - Forward / Back. The question was about the removal of separate relative and absolute axes...
it would queue the next burst but not the burst after (if you were to tap whilst it was firing)
The Novikov Ascension Kit backpack is coming with 3.23.0 :sparkles:
Hi, Armor is already active here in the Engineering Experimental Mode. Not in its "final" version but to a degree that we can use it to gather the data we need....
This is the action matrix work It handles the process of action blocking / queueing, You'll be able to queue up a charge action during the down time It'll work...
Hi, All is tied together. In this AC Experimental mode we look at the time to kill for the two involved ships and their components. That should also reflect the...
Hi, Sure, the intentions are allowing players to "dodge" slower projectile versus faster projectiles. So it is a player choice to have a long range slow projectile...
Sorry should have mentioned that in the above post: The changes will be hopefully in the next build. Cheers,
Hi We did some updates to the balancing and a little preface from my side: Disclaimer: These changes only apply to the A2 and Gladius in the AC Enginering...
Hi, We adjusted the health of the A2 again so it should now last longer in the A2 vs A2 scenario. • Increased the health pool versus Energy weapons by another factor...
This information is primarily for developers and PTU testing, and is part of the core engine which is completely separate from the game UI, as such there is no...
Current = inherited code from over a decade ago, slow to load, slow to render if it has many parts, internally converts between multiple formats New = super fast to...
The Redeemer is a bit of a balance challenge. It has extremely heavy shielding for its size as well extremely strong weaponry. So we can't really buff its agility that...
We will go through some variations but the issue with these guns is that they become very powerful very fast and often there is no effective counter. If there is no...